26 November 2015

Zoe Quinn ON TRIAL

    It all started with a kotaku article about a girl with a chip implanted in her arm and a magnet implanted in her finger. My thoughts then were positive. I thought it's cool that somebody is so out of their mind on geek stuff that they would go that far. I made a tumblr profile and started following her to see what other crazy shit she might pull. Quickly loosing interest in her I didn't keep up with what she was doing.

    Fast forward to GG ( Yes, I am going there! ). Sort of a shameful thing to admit but I was totally not interested in the drama and politics. I like games but I don't like the community and didn't really care what was happening. Until I described myself as a feminist to my brother...

    Stepping back a bit let's look at:

Exhibit A: Depression Quest 




    If you don't feel like watching the videos the end of the last one presents my judgment. It's not enjoyable, granted they disclaimed that it wasn't supposed to be. But neither was it provoking engaging compelling or whatever else. I can concede that there is room in the universe for a graphical novel (with no graphics) telling the story of an infantile lesbian incapable of dealing with a normal rather comfortable life. Even be it as badly made as it was! But there definitely is no room for such a production on steam and it surely shouldn't be praised by game critics and journalists. The only way this thing gets an award is if it was made for a game development contest in high school and it took the offbeat lesbian social commentary award (probably due to lack of competition in that category).

    In order to make such an utterly inconsequential *production* ( I put "*" so that Zoe and other of her ilk can choke on them ) somehow valuable it is thematically tied to a mental health issue. Botching this goal makes the game a misrepresentation of people suffering from clinic depression as a bunch of self centered low self esteem losers. Thus adding insult to injury.


Exhibit B: https://thezoepost.wordpress.com/


  1. Joshua Boggs who is allegedly married (w.e.t.f. that means)
  2. Friggen Nathan Stupid-Red-Pants-Wearing Kotaku-Writing Grayson.
  3. Robin Arnott, why you gotta be like that?
  4. Blue
  5. Turquoise who doesn't really make much sense since he is obviously a raging homosexual (Turquoise)

    Why do we factor in questions of fidelity. Although we would like to leave people's private sexual promiscuity aside during a debate of social issues. We can't ignore evidence pertaining to the accused's character. The implication is not one of "bad" sexual behavior, for if we judged that Milo Yiannopoulos would be on trial and he would undoubtedly derive some sick sexual gratification from the indictment. The implication is honesty, and the exhibit demonstrates that the defendant's character is dishonest.

Exhibit C: GamerGate


    By far the most damming thing in this whole story is what happened after the public outcry against the nepotism in the gaming press. In lieu of a pathetic public apology and the self flogging that were due, the community was subjected to a massive smear campaign. A manufactured controversy used to split the community between uninformed well meaning idiots and informed rightfully angry GG participants and supporters.

    Zoe Quinn is not central to GG, she is not important and/or vaguely interesting. Looking at GamerGate at this point she is as irrelevant as any other single individual. That being said, we are not here to discuss GG, we are here to bring Zoe Quinn to justice. Zoe Quinn who in the moment of truth had no regard for the damage her misconduct could cause gaming. Who hid behind lies misrepresenting every member of a community she claimed to belong to. Who sought personal gain when what was required was personal responsibility.

Verdict


    This is a weird post. I need to do another one on GamerGate and one on feminism. Not to cover the tropics but to give my stance on them. Just to put the opinions I have in context. But not today.

   From what has been presented to me Miss. Quinn is guilty of everything from vanilla lying to grotesque manipulation with the specific intent of harm. She is an example of a non contributing zero, lacking talent in any creative venue yet excelling in manipulating the people around her. Her willingness to use others to further the delusion of her part in a community that neither wants or needs someone of her questionable character. As fun as it would be to imagine some harsh consequences for her, the true punishment is going to be far worse than anyone could imagine. People like her need not be confronted for their "crimes", nothing anybody could do to her would be as bad as what she has done to herself. She has boxed herself in with a group of people just like her. And is set to hit bottom hard enough that all her hopes and dreams will shatter before her very eyes.

Have a nice life Zoe Quinn.




26 October 2015

DeusEx Explained



Not sure this one needs any explaining. It's DeusEx! Everybody and their brother knows that this is one of the best games of all time. It's up there with Fallout, half-life and Final Fantasy 7. Granted it has aged, and it has aged in the worst possible way. The visuals are what realistic graphics were when it first came out, and in case you didn't know, realistic depictions age badly, stylized depictions are timeless. The controls at least on the Play Station 2 are not the best evars but... Playing DeusEx now is like re watching the alien trilogy ( F you the forth movie doesn't count ), the oldness is on the screen at all times! But it is better than any of the new games coming out.

DeusEx is hard to fit in a box, if it needed to have a strictly defined genre it would be an action adventure role playing first person random number simulator. It has action and adventure, role play in first person, but it's not a shooter. The shooter mechanic requires consistent weapon behavior, the weapons are reliant on the level of the player with the specific class of weapon, thus not consistent thus not a shooter. If you doubt me, go play some Unreal Tournament to see the difference, never will your rocket launcher be affected by a dice roll. As far as the RPG aspect is concerned, we have a character build. Granted, the character build is relevant half way through the game, because at a certain point you are done with specializing whatever you needed and you can just spend points for melee combat and lifting heavy things. Even on the high difficulty levels the game is not very hard, but it is challenging and engaging.

I don't really want to go off on the controls, I played this on the PS2 with the dual-shock. A dual-shock that has seen better days at that! The constant drift to the left and the unintended crouching is due to the fact that this controller has seen hundreds of hours of gameplay. On top of that although not a FPS game it has the core mechanics of one, and that is not ideal for a controller in all cases. I don't know how Guerrilla did it with Killzone exactly but something that makes an FPS a controller game is missing in DeusEx.

I said the graphics have aged badly. Many people say the graphics have aged badly. The sound and the music on the other hand I like, they are old but good. The music I like. The music is awesome, retro but awesome and I will fist fight in the street anybody who claims otherwise.

With all the issues why is this game so fun to play??? The story the world the Alex Jones science fiction dystopian technophile society. DeusEx presents a world I would hate to live in yet a world I like to fantasize about and touch myself. If technology was as prevalent in our world as it is in the game world being a hacker would be awesome. The level design presenting the game world is good at giving you the freedom needed to utilize all the tricks you know. If there is one big issue with it it would be the loading screens. F me this game loads more than Resident Evil ( the first one where every door was a loading screen ), I don't know if it's an issue on the PC but the PS2 version is annoying. The game is not perfect, not the best game evars. That doesn't mean the game is not part of the mandatory literature, and I use literature here for a good reason. In it's imperfection we can see good examples of balance between artistic vision and technological/economic reality.

In closing, go play this game. Go buy it right now. Click on this text and buy it and play it or choke next time you say you are a gamer. I am publicly shaming everybody who hasn't played this thing and calls him/her self a gamer.

21 July 2015

SIMCITY is shit, surprise !!!

First thing first. Let's plug my shit. In some circles "plug my shit" could be horribly misconstrued. So let's say "let's promote my content". Let's...



I got Sim CITY 2000 from gog.com because I spend 1 EURO and they decided I deserved a gift. OK, thank you GOG! So I played it live on twitch and then edited the vaguely watchable parts and made youtube videos. Good.

The second part of the story takes us back to an earlier post where I was trying to build a computer on a tight budget with shitty parts. A post where we failed and ended up buying new parts , one of which was an awesome Black Edition AMD A8-5600K APU with AMD Radeon™ HD 7560D that came with the new SIMCITY (the broken piece of shit one that came out last). Long story short the owner of the new computer doesn't know that he has gotten this special gift from AMD and EA.

So I had played the new, a.k.a. shit simcity before I played the 2K special edition from GOG. And I had a lot of fun with both. Now, the old one in comparison to the new one, lacks depth. As in there isn't as much stuff to do. But what is in the old one is fun and nicely put together. The new one has more stuff but not nicely put together.

Lest we miss to pontificate on the NEW SIMCITY. The critics have destroyed this game for the online BS and the small city size. What I found in the game didn't fit what I had heard and read. The size of the city doesn't matter, the balance of the city does. The small maps wouldn't feel small if the population could sustain itself, but no. The population in the old one pays for the city's needs, the new one needs the city to have a specialization to make money. This is the point where the city runs out of room, the buildings needed to make money are too large. This is why people are left with the impression that the size is the issue. I managed to make a happy city where people payed 0% taxes and the city was sustained by production and export of electronic goods. 7 million of daily transactions income. I reached a situation where I had 55 million in the bank and nothing to spend them on. The game sort of stopped and wasn't fun anymore. Now that I have the super city, what's next??? Turns out, nothing.

The issues with the new SIMCITY isn't balance or size, the issue is fun. The game is just not fun. I tried making videos and streaming and all that, I can't make anything watchable with that game. You need to have something happen in the game, something to happen something interesting. Zombies attacked my town and nothing. Zombies are shit, they mean nothing to me. And so does this game.