24 May 2015

My "Let's Play" videos

First, question of course is why? I'm rich now that I make let's play videos so the reasons don't matter to me. If they matter to you, tough shit.

On a more serious note. Why not? I can't masturbate all the time! I enjoy playing games and making videos. Plus I have something to show that I don't see too much of on the internet. Older, games that nobody cares about, a.k.a. my PlayStation 2 collection. I don't have a big collection so it wont take too much time and I can start doing something else. But for now I'm going to go through what I have done and what I may or may not do in the future.

One of my most favorite games of all time. I have finished a let's play of this one which was my first effort in that area so it is a bit rough but I am getting better at it. I wrote a quick blog post about it so I won't say anything more about it here.

Resident Evil 4
Resident Evil CODE:Veronica-X

Resident Evil 4 is in my collection. But it is way too popular and new and covered on the internet. It is a great game that I really love. That being said it is the perfect high in resident evil before the series went to shit RE5 which is a soulless bland generic action game. Resident Evil Code:Veronica-X on the other hand is what I imagine Resident Evil (as int he first game on the first PS) would have been like. If it was a PlayStation2 era game. Ergo, it's brilliant. Which is why I'm currently making a let's play of it, which you can check out here.

Final Fantasy-zes
I have 7. And some other ones. I think Final Fantasy games are more streamable than let's playable. My format is streaming once a week and chopping the stream in 15~30 min. parts. I play FF7 for a long time after the clock reaches 99 hours and breaks. The math says that I will be able to make at least 200 parts of let's play FF-any. A video a day, that would be months of monotonous unwatchable content, I wouldn't watch such a thing, why would I make such a thing. Final Fantasy 7 is a must play.

I would love to play any of these 3 games. They are amazing peaces of gaming history.

There is no running from it, there is no escaping it. This is the next game I will let's play. This is a game I found late. I struggled with it on PC and some time later decided that I have to know, I need to pay my dues. Day9 (you know who he is) once insinuated that if you haven't played Final Fantasy 7 you are not a gamer, you can't be. Because you cant know. It was an awesome joke, and it's not true, but it is true. There are a few games that are defining for a genre and/or a gaming era. It's not that you can't understand gaming without going through these games, but it would be hard for us to communicate about that subject matter (gaming) if we don't have such shared reference points. I suppose that streaming Deus Ex will start on the 31.05.2015 or on the 07.06.2015 on my twitch channel (http://www.twitch.tv/sleepychild) sometime in the afternoon (that's afternoon GMT).

Beyond that. A good under the radar horror survival for the PS2 that I just loved playing for it's nostalgia. Extermination was an interesting experiment of how the genre could have evolved on the then new console generation. First time playing this game was horrific and I haven't revisited it for a long while. So this is the best bet at seeing me stress in a game.

The Urbz
I would never play Sims: Bustin Out because it is so shit that it's not even funny. If you think sims is a shit game, but have never seen this version. You don't know shit! But this came packaged in a box together with a game that shows how sims could have been an awesome game. An alternate reality of maxis's vision that pushes house building back stage to the personality building. The Urbz is a game that gives you a city separated in diverse social castes, where you need to gain social acceptance and popularity. Via initially fitting in and once popular enough setting new trends. I would love to play this but there is a huge chance that this would be unusable on youtube due to The Black Eyed Peas themed soundtrack in some areas but I guess we will just have to see.

So these are the games I'm planing on let's playing. As I mentioned in this post I stream on twitch, gaming streams on sunday afternoon. I stream using OBS (https://obsproject.com/) and a 10$ VHS to DVD usb capture "device". I edit the videos using Lightworks (the free version). And I mention that because all you need to have to stream and make videos is some shitty equipment, some free software and time and enthusiasm.If you are like me, and you have a love for gaming. Share it, the worst thing that can happen when you make a video is that somebody might see it.

17 May 2015


The first obvious question of course is "The first KILLZONE on the PS2 in 2015?"! Although I can make an objective case that KILLZONE is a must play classic and one of the best games of it's time, my reasons to play are actually subjective and personal. Thus, the points I want to make are how I like this or that about the game. And not to say that this or that should be a reason for you to like the game.

Story. The story is fairly simplistic, the Helghan invasion of Vekta. In this you are one of four playable characters that on their own decide to take the fight through the Helghan lines and up to space where they get revenge from the traitor Adams. Although the characters aren't too complex, they are all a variation of a soldier, without being reduced to 2 dimensions. Each character has a backstory, personal motivation and unique play style.

The game progresses in the classical level to level structure that more and more modern games seem to run from and offers a compact tight experience where the bullet counter goes mental. The levels are linear with slight variations depending on the character selected for the current section. Instead of having an open area where the best choice would be dictated by the characters talents, you get a restricted version of the level that forces you to use the talents of that character. That would be a minus but actually works well because when you play with Rico you want a number of enemies to be made available for machine gunning, Luger on the other hand needs to be separated from the group to be able to sneak and do quite suppressed shot or knife takedowns. That said playing the campaign with Luger doesn't protect you from prolonged gunfights where if you don't run out of ammo you are doing it wrong.

The gun play is key in this game. Some people would say that a first person shoter on a console payed with a joypad isn't ideal. That would be true for arena shooters and other fast paced action games. In KILLZONE the joypad works better because it works with the way the controls give you the feeling of stepping on the ground and holding a gun. Mouse and keyboard FPS games make you feel like a floating gun construct hovering over the ground at inhuman speed. Strafing and turning are also limited, the outcome of a firefight does not depend on reflexes. If you want to win an engagement you need a lot of bullets for suppressive fire, location location location and perfect corner clearing habits. You quickly learn that you better be oriented and covered, if you lose the direction of incoming fire and run out of cover you are f-ed. My complaint is that the hard difficulty allows you to take a few more bullets then I would like, and thus diminishes the challenge but that is redeemed by the way that grenades do not forgive, a grenade close enough to you kills you, no joke. And if you run out of cover to avoid it you just get shot. This is why KILLZONE shines even today, once the game is half way you better have learned your lesson because the tolerance for bs is nil. You have to be careful you need to spot the enemies before they spot you, yours should be the first shot fired and you need to fire it when you are in an advantageous position. And if there is a grenade launcher or rocket launcher on the other side you better identify it and take it out first because it's your ass.

The AI in the game blew my mind at the time, enemies know what's up, avoid over aggression, they do eventually charge out of cover but they do it guns blazing so don't you underestimate them. It is more a mechanic of the game than an AI failure, because otherwise some engagements will not end at all.

All in all this is one of the games that really made me wish to go into game development and is one of the games that I will be revisiting for as long as I have access to it. I made a let's play of it available on my youtube channel if you have somehow missed it and would like to see what I'm talking about.